env_sprite/point_spotlight
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Re: env_sprite/point_spotlight
Posted by Dark|Killer on Fri Dec 31st at 7:25pm 2004


hey guyz...i added a bulb (physics) on a place in my map...actually the ceiling to be precise...then i added a light_spot so it would appear that the bulb is emitting light...then i added env_sprite in the light_spot with normal settings...then to make it nicer i added the point_spotlight in the light_spot too...and changed the point position to the ground...but the problem is when i run my map...instead of seeing these cool stuff...the env_sprite turned into a black box...and the point_lighspot didnt do anything...why????

any help would be thankfull

[addsig]




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Re: env_sprite/point_spotlight
Posted by omegaslayer on Fri Dec 31st at 7:29pm 2004


make sure the sprites rendering mode is aditive, and I dont think point_lightspot has anything to do with making the Light_spot look better.
[addsig]




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Re: env_sprite/point_spotlight
Posted by Dark|Killer on Fri Dec 31st at 7:33pm 2004


to say the truth...i dunno wat does point_spotlight does...but i just added it...ill try the additive thing... [addsig]



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Re: env_sprite/point_spotlight
Posted by Dark|Killer on Fri Dec 31st at 7:34pm 2004


should i use additive or world space glow??? :o [addsig]



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Re: env_sprite/point_spotlight
Posted by Dark|Killer on Fri Dec 31st at 7:43pm 2004


Oh thx man it worked...but before setting this forum as answered...i need to know wat is point_spotlight do??...and how can i work with it ...i mean...i want a beam of light appear underneath the bulb... [addsig]



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Re: env_sprite/point_spotlight
Posted by omegaslayer on Fri Dec 31st at 8:00pm 2004


Then use dust motes (or 1 of these here http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=116) brush entity, point spotlight I think is only used for the light_spot to point to that spot, but you can do it anyways by choosing where it points
[addsig]




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Re: env_sprite/point_spotlight
Posted by RabidMonkey777 on Fri Dec 31st at 8:11pm 2004


Actually, point_spotlight makes a nice beam effect coming from the light - like the lights here:




If they're not appearing, it has to do with their rotation, most likely - make sure the red axis marker is pointing where you want the spotlight to point.




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Re: env_sprite/point_spotlight
Posted by Dark|Killer on Fri Dec 31st at 8:15pm 2004


oh ok thx guyz... [addsig]




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