Okay I wonder how they made this work like in the final levels, where
there would be a stream of them. The entity to use is
props_combine_ball with the model set to
models/Effects/combineball.mdl. I know this much from the game (impulse
106), but when I place it in a level two things happen:
1) The ball starts off tiny, but is I grab it with the grav gun then it returns to its regular size.
2) When it is fired it is extremely fast, too fast to match that of what the final level contained.
Ive tried experimenting in many different ways. BTW there is parent
option, so that is out of the question. How do I make this work?
[addsig]
1
Re: combine ball
Posted by omegaslayer on Fri Dec 31st at 8:07pm 2004

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Posted by omegaslayer on Fri Dec 31st at 8:07pm 2004
omegaslayer
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Re: combine ball
Posted by IrishGuinea on Fri Dec 31st at 8:23pm 2004

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Posted by IrishGuinea on Fri Dec 31st at 8:23pm 2004
I havent figured it out yet myself but if you go to sourcesdk/bin/prefabs/hl2prefabs there are sample maps of different things, including a combine ball spawner and generator. however i enclosed the ball spawner and compiled and it didnt work. but you can see how it was made by ungrouping evrything and seeing what they used. then try and get it to work ![]()
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Re: combine ball
Posted by omegaslayer on Fri Dec 31st at 8:43pm 2004

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Posted by omegaslayer on Fri Dec 31st at 8:43pm 2004
Make you post an answer because it is correct
Thanks
[addsig]
[addsig]
omegaslayer
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Re: combine ball
Posted by IrishGuinea on Fri Dec 31st at 9:17pm 2004

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Posted by IrishGuinea on Fri Dec 31st at 9:17pm 2004
forgot that part ![]()
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Re: combine ball
Posted by W01f on Sun Jan 2nd at 8:23am 2005
Posted by W01f on Sun Jan 2nd at 8:23am 2005
Create a small trigger brush, and make it a combine_ball_spawner. Set
its fields, and there you have it. Your very own stream of balls...oh
how I love balls. I love picking them up and playing
wit...ehm..anyways..you'll have to create the rest of the effects
yourself (like the beam, holder, flare ect..)
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