point_viewcontrol in background map
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Re: point_viewcontrol in background map
Posted by aonomus on Sat Jan 1st at 10:33pm 2005


I followed the exact instructions in the sdk docs to make a background map (point_viewcontrol looks at a info_target). A logic_auto won't automatically trigger the point_viewcontrol OnMapSpawn or OnBackgroundMap properly (ent_fire target enable makes the point_viewcontrol work properly).




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Re: point_viewcontrol in background map
Posted by Rof on Sat Jan 1st at 11:23pm 2005


That's how they seem to do it in the official backgroundXX maps.
The point_viewcontrol has the "Freeze player", "Infinite hold time" and "Snap to goal angles" spawnflags on, and is targeted by a logic_auto with OnMapSpawn: Enable.




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Re: point_viewcontrol in background map
Posted by aonomus on Sat Jan 1st at 11:37pm 2005


The point is that the logic_auto wont trigger for some reason....




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Re: point_viewcontrol in background map
Posted by aonomus on Tue Jan 4th at 11:13pm 2005


Its been 3 days, does anyone have an answer? If not let the thread drop.




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Re: point_viewcontrol in background map
Posted by Leperous on Wed Jan 5th at 12:59am 2005


Get it to trigger a light or something to check it's working first, though they're very simple entities without much scope to go wrong :/ I'll have a look see at these for you tomorrow.




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