I followed the exact instructions in the sdk docs to make a background
map (point_viewcontrol looks at a info_target). A logic_auto won't
automatically trigger the point_viewcontrol OnMapSpawn or
OnBackgroundMap properly (ent_fire target enable makes the
point_viewcontrol work properly).
1
Re: point_viewcontrol in background map
Posted by Rof on Sat Jan 1st at 11:23pm 2005
Posted by Rof on Sat Jan 1st at 11:23pm 2005
That's how they seem to do it in the official backgroundXX maps.
The point_viewcontrol has the "Freeze player", "Infinite hold time" and "Snap to goal angles" spawnflags on, and is targeted by a logic_auto with OnMapSpawn: Enable.
The point_viewcontrol has the "Freeze player", "Infinite hold time" and "Snap to goal angles" spawnflags on, and is targeted by a logic_auto with OnMapSpawn: Enable.
Re: point_viewcontrol in background map
Posted by aonomus on Sat Jan 1st at 11:37pm 2005
Posted by aonomus on Sat Jan 1st at 11:37pm 2005
The point is that the logic_auto wont trigger for some reason....
Re: point_viewcontrol in background map
Posted by aonomus on Tue Jan 4th at 11:13pm 2005
Posted by aonomus on Tue Jan 4th at 11:13pm 2005
Its been 3 days, does anyone have an answer? If not let the thread drop.
Re: point_viewcontrol in background map
Posted by Leperous on Wed Jan 5th at 12:59am 2005

Leperous
member
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Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by Leperous on Wed Jan 5th at 12:59am 2005
Get it to trigger a light or something to check it's working first, though they're very simple entities without much scope to go wrong :/ I'll have a look see at these for you tomorrow.
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
1
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