Posted by Static88 on Sat Jan 1st at 11:54pm 2005
Posted by Orpheus on Sun Jan 2nd at 12:06am 2005
*glares at screen uncomprehendingly*
are you sure you do not have your terms mixed up?
r_speeds that low are not even in killboxes. a marginally detailed map would be much higher.
maybe you are thinking of FPS perhaps?
[edit] for the record, there is no such thing as to low.
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Posted by ReNo on Sun Jan 2nd at 12:11am 2005
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Posted by Orpheus on Sun Jan 2nd at 12:14am 2005
*sighs*
i really need to get mapping so i can answer these questions accurately.
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Posted by omegaslayer on Sun Jan 2nd at 12:17am 2005
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Posted by Static88 on Sun Jan 2nd at 12:25am 2005
Posted by Leperous on Sun Jan 2nd at 2:07pm 2005
There are no such commands; there is showbudgettextures and cl_showfps.
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Posted by SuperCobra on Sun Jan 2nd at 2:18pm 2005
Posted by Agent Smith on Sun Jan 2nd at 2:20pm 2005
There are no such commands; there is showbudgettextures and cl_showfps.
I don't know what your talking about Lep, but I know for certain that the +showbudget command exists as I use it all the time. Not sure about the showfps 1 command though, just checking it now.
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Posted by Orpheus on Sun Jan 2nd at 2:22pm 2005
LOL, thats two Einsteinian replies in one day.. you are killing me bud. please stop before i have to open another box of diapers. ![]()
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Posted by Quaver on Sun Jan 2nd at 2:23pm 2005
/me crys
i only get a maximum of 40 fps and thats when i look at the floor ![]()
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Posted by ReNo on Sun Jan 2nd at 2:31pm 2005
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Posted by Orpheus on Sun Jan 2nd at 2:33pm 2005
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Posted by ReNo on Sun Jan 2nd at 2:36pm 2005
Nickelplate started one but its very incomplete. There is a link in the comments to a full list apparently.
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Posted by Orpheus on Sun Jan 2nd at 2:41pm 2005
Nickelplate started one but its very incomplete.
good f**king god, my scroll bar was humongous, if thats incomplete i ain't clicking on the full version list. ![]()
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Posted by Leperous on Sun Jan 2nd at 2:44pm 2005
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Posted by ReNo on Sun Jan 2nd at 5:24pm 2005
Thing is though, I wouldn't have thought the level would really have anything to do with the amount of time it takes to switch the buffers over as its always going to be the same amount of data being copied. Clearly though the scene being rendered DOES have an effect on the time taken for swap buffers, so I figure I must be wrong.
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Posted by Forceflow on Sun Jan 2nd at 10:47pm 2005
To run HL2 properly one should need a card with triple buffering capabilities, I think. Almost everything, except cards older than 2 or 3 years has triple buffering now.
Does that swap buffer count change when you're using double or triple buffering ?
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Posted by ReNo on Mon Jan 3rd at 12:42am 2005
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