Hi all,
When I put a breakable wooden table or piece of furniture in the game, I use a prop_physics entity. Everything works fine except for one thing:
Certain ones, upon being hit or bumped, will fly up into the air with tremendous speed and then come down on you. There is one table that, if you bump it, it flies up in the air like this and then crushes you. It is really weird. I've used the same model in other rooms as a prop_physics and it works fine, so I don't think it's a static model or anything like that.
Is it the mass I should be tweaking? If so, does anyone here know the mass multiplier scale for common objects like tables, etc? I don't know if HL2 has a weird scale for masses, or if it's pretty straightforward units that it uses.




