Hey, well i have this wad i made, all are 128x128, so the textures are good and all, but i dont have "sourcesdksampleapp"
I dont have SAMPLEAPP, so i dont have the default GameInfo.txt file.. anywhere else i can find it? Or is there a possible solution for this?
Posted by Stallion001 on Sun Jan 2nd at 9:24am 2005
Posted by Dark|Killer on Sun Jan 2nd at 10:10am 2005
copy any of the game.info from the hl2 directory....i mean that wat i did and it worked...copy any of em from the CS or Hl2dm or the HL2 gameinfo...i useually choose the directory of source sdk or the hl2 ....
[addsig]
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Posted by Stallion001 on Sun Jan 2nd at 10:36am 2005
Hmmm.. nope.. doesnt work... this is what i get...
ex: C:Program FilesValveSteamSteamappsstallion001sourcesdkbinxwad.exe -vtex -BaseDir c:hl2dod -WadFile c:hl1dod*.wad
ex: C:Program FilesValveSteamSteamappsstallion001sourcesdkbinxwad.exe -vtex -BaseDir c:hl2dod -bmpfile test.bmp -SubDir modelsprops
ex: C:Program FilesValveSteamSteamappsstallion001sourcesdkbinxwad.exe
-vtex -vmtparam $ignorez 1 -BaseDir c:hl2dod -sprfile test.spr -SubDir spritesprops
Press any key to quit.
What the hell.. i dont have a "C:hl1dod folder, nor c:hl2dod". It wont let me edit the output. How do i do this?!?!?!
Posted by Stallion001 on Sun Jan 2nd at 10:42am 2005
Wait, all of my textures are perfectly sized right, 128x128, and i saved them as .tga's... i tried using the vtex program, but this is what it gives me...
Problem Figuring Out outputdir for C:Program FilesValveSteamSteamappsStallion001sourcesdkbinblack
Black is the name of my texture, and its just basically a lego block...
TELL ME HOW TO CHANGE THE OUTPUT DIR!
Posted by Leperous on Sun Jan 2nd at 11:50am 2005
Where are you getting this information about sampleapp from?
And when it says "problem figuring out outputdir", this usually means that the directory doesn't exist (so make it). The output dir is the same as the input dir, but with an "src" chopped off! (So you can't change it without changing the input dir)
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