combine shields
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Re: combine shields
Posted by Stranger on Sun Jan 2nd at 1:23pm 2005


Hi,

I wanted to know how to make thos cewl looking shields that the combine use with their turrets. you know the blue-green waving thingies.





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Re: combine shields
Posted by Leperous on Sun Jan 2nd at 2:17pm 2005


They're models placed with prop_static (if you don't want them knocked about), e.g. models/props_combine/combine_barricade_short01a.mdl



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Re: combine shields
Posted by Degenatron on Sun Jan 2nd at 2:25pm 2005


It looks like that comes in two parts.

Try this:

Drop in a prop_static (or prop_detail) and give it the world model of models/props_combine/combine_barricade_short01a.mdl

Now make a second entity that is a prop_vehicle_cannon and orient it with the barracade and give it the model models/props_combine/bunker_gun01.mdl

Do some tweaking to get the firing arch and you should be good to go. I can't verify this ATM, can someone double check me please.

Good luck with it.

D-Gen





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Re: combine shields
Posted by Zeon on Sun Jan 2nd at 4:13pm 2005


There's also a prefab for it



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Re: combine shields
Posted by Stranger on Sun Jan 2nd at 6:12pm 2005


thanx for your help guys but that was'nt exaclty what I was looking for I meant the specific effect to use for other purposes
and while I'm at it, how about the effects that were used in the stress test the see-through liquid en the glass in lead stuff.

does anyone know anything about this?

thanx anyway




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Re: combine shields
Posted by Guessmyname on Sun Jan 2nd at 9:52pm 2005


I think its just the model
[addsig]




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Re: combine shields
Posted by omegaslayer on Sun Jan 2nd at 10:09pm 2005


Look in the prefabs, there is an already made shield for your pleasure.
[addsig]




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Re: combine shields
Posted by Stranger on Sun Jan 2nd at 10:55pm 2005


yeha i know and i appreciate all of it butt i realy just need the effect




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Re: combine shields
Posted by omegaslayer on Sun Jan 2nd at 11:00pm 2005


Nevermind
[addsig]




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Re: combine shields
Posted by Leperous on Sun Jan 2nd at 11:20pm 2005


You mean in a model, or with a texture? I don't think there are any of the latter that do that...



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Re: combine shields
Posted by omegaslayer on Mon Jan 3rd at 3:13am 2005


Try looking in the tectures under "models/" with some luck you may be able to find the certain texture. Although the waving motion that you see is due to the many polys on that surface, so just using that texture isnt enough. [addsig]



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Re: combine shields
Posted by Stranger on Mon Jan 3rd at 2:35pm 2005


yeah I was afraid of that that it would'nt be possible as a texture i figured it to be an entity based brush or something the effect would be awesome





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