Posted by SuperCobra on Sun Jan 2nd at 2:26pm 2005
In CS:S I wanted to place weapons on the ground how could I do that?
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Posted by Quaver on Sun Jan 2nd at 2:44pm 2005
Quaver
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Posted by SuperCobra on Sun Jan 2nd at 2:59pm 2005
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Posted by Quaver on Sun Jan 2nd at 3:04pm 2005
Put this in your FGD File :
//-------------------------------------------------------------------------
// WEAPONS
//-------------------------------------------------------------------------
@BaseClass color(0 0 200) base(Targetname, Angles) = Weapon
[
]
@PointClass base(Weapon) = weapon_mp5navy : "Mp5" []
@PointClass base(Weapon) = weapon_m4a1 : "M4a1" []
@PointClass base(Weapon) = weapon_ak47 : "Ak47" []
@PointClass base(Weapon) = weapon_usp : "Usp" []
@PointClass base(Weapon) = weapon_deagle : "Deagle" []
@PointClass base(Weapon) = weapon_aug : "Steyr Aug" []
@PointClass base(Weapon) = weapon_awp : "AWP" []
@PointClass base(Weapon) = weapon_c4 : "C4 Bomb" []
@PointClass base(Weapon) = weapon_elite : "Elite" []
@PointClass base(Weapon) = weapon_famas : "Famas" []
@PointClass base(Weapon) = weapon_fiveseven : "Fiveseven" []
@PointClass base(Weapon) = weapon_flashbang : "Flash Grenade" []
@PointClass base(Weapon) = weapon_g3sg1 : "G3sg1" []
@PointClass base(Weapon) = weapon_gallil : "Gallil" []
@PointClass base(Weapon) = weapon_glock : "Glock" []
@PointClass base(Weapon) = weapon_hegrenade : "HE Granade" []
@PointClass base(Weapon) = weapon_knife : "Knife" []
@PointClass base(Weapon) = weapon_m3 : "M3 Shotgun" []
@PointClass base(Weapon) = weapon_m249 : "M249" []
@PointClass base(Weapon) = weapon_mac10 : "Mac10" []
@PointClass base(Weapon) = weapon_p90 : "P90" []
@PointClass base(Weapon) = weapon_p228 : "P228" []
@PointClass base(Weapon) = weapon_scout : "Scout" []
@PointClass base(Weapon) = weapon_sg550 : "SG 550" []
@PointClass base(Weapon) = weapon_sg552 : "SG 552" []
@PointClass base(Weapon) = weapon_smokegrenade : "Smoke Grenade" []
@PointClass base(Weapon) = weapon_tmp : "TMP" []
@PointClass base(Weapon) = weapon_ump45 : "UMP 45" []
@PointClass base(Weapon) = weapon_xm1014 : "XM 1014 Shotgun" []
or Assuming you don't want to change your fdg, just make an entity, name it weapon_(something), turn smartedit off and delete all the parameters.
[addsig]Quaver
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Posted by SuperCobra on Sun Jan 2nd at 3:21pm 2005
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Posted by Quaver on Sun Jan 2nd at 4:04pm 2005
There seems to be a bug in placing weapons after an update, hes a link with more info http://www.hl2world.com/wiki/index.php/Weapons
Quaver
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Registered: Oct 28th 2003
Location: London

Occupation: Student
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