hello all, i was wondering is it possible to use decals/overlays with
func_wall or am i going to have to make individual textures for each
wall.
1
Re: func_wall and overlays/decals
Posted by BSODUtensil on Sun Jan 2nd at 6:01pm 2005
Posted by BSODUtensil on Sun Jan 2nd at 6:01pm 2005
sorry use func_detail works with overlays 
Re: func_wall and overlays/decals
Posted by Stranger on Sun Jan 2nd at 6:15pm 2005
Posted by Stranger on Sun Jan 2nd at 6:15pm 2005
can anyone give me a reason why my decals don't show in game?
they're not exactly the most difficult entity to use and that' why I don't understand why they don't show.
extra info:
*there's a decal on each side of the brush can this be a problem
*the purple block in on the same spot as an other entity
I'm sorry i can't answer your question but if it makes you feel any better i can't even make it work on a simple brush.
they're not exactly the most difficult entity to use and that' why I don't understand why they don't show.
extra info:
*there's a decal on each side of the brush can this be a problem
*the purple block in on the same spot as an other entity
I'm sorry i can't answer your question but if it makes you feel any better i can't even make it work on a simple brush.
Re: func_wall and overlays/decals
Posted by omegaslayer on Mon Jan 3rd at 3:31am 2005

omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Mon Jan 3rd at 3:31am 2005
Make sure the texture you are using is designated a decal (decals/decalname)
[addsig]omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
1
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