Dynamic Light Rendering
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Re: Dynamic Light Rendering
Posted by Livett on Mon Jan 3rd at 12:21am 2005


Straight to the point.

When I run my map the Dynamic Light Rendering bar on '+showbudget' is contsantly on max. I have 30 normal 'light' entities in a very large room. Now, is this too many lights or is it just my poor system?

A clearer example, here is a pic of my map with all the lights... cs_alcatraz





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Re: Dynamic Light Rendering
Posted by Raeth on Mon Jan 3rd at 1:12am 2005


Normal lights don't affect performance because their effects are precalculated during VRAD. Dynamic lights do though. A lot. Even one dynamic light in a complex scene can drop your framerate to half or less, even if you can't see it from where you're standing. Things that can produce dynamic light include point_spotlights, light_dynamics (obviously), env_fires, and probably some others too. So, find any of those and either set them to not produce dynamic light or delete them.

And, as a style issue, you should probably halve the brightness of the lights you have (or more). It looks almost fullbright the way it is now.




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Re: Dynamic Light Rendering
Posted by Leperous on Mon Jan 3rd at 1:14am 2005


It seems to me that any kind of model lighting is also included as dynamic lighting, but I could be wrong :/





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Re: Dynamic Light Rendering
Posted by Livett on Mon Jan 3rd at 11:28am 2005


I think so as well... seriously I am not an idiot and trust me, the only lights that I have in my map are normal 'light' entities.

I will probly change the birghtness on the lights, i used to have it not as bright before but then you couldn't see in every other cell which would make everyone camp in cells

I am just going to continue my map how i'm doing it and at the end of it, if there is too much of an impact on FPS, I will work on the light problem. If there is barely an impact, i'll leave it.






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