Can u set something so when I press a button combine turrets will be on
my team for 10 seconds and then they go back to neutral I want this for
HL2DM if it is possible. So they go agaisnt everyone besides me for 10
seconds.
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1
Re: Combine turrets
Posted by SuperCobra on Mon Jan 3rd at 5:51am 2005
Posted by SuperCobra on Mon Jan 3rd at 5:51am 2005
Re: Combine turrets
Posted by Nickelplate on Mon Jan 3rd at 6:32am 2005

Nickelplate
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Posted by Nickelplate on Mon Jan 3rd at 6:32am 2005
I have tried the same thing using logic_timers and all that stuff. Pretty much teh only way you can have them be on your side for limited time is to make them spawn and then have them delete or self destruct after so many seconds.
BTW, I love your avatar, I am into cobras myself, my dad has a 97 cobra and we build old-school Cobra-Jet motors. I like meeting other ford fans
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Re: Combine turrets
Posted by Leperous on Mon Jan 3rd at 11:16am 2005

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Posted by Leperous on Mon Jan 3rd at 11:16am 2005
I'm not sure if you can set "teams" for gun turrets like this (or any other entity) in HL2DM- if you can get them working they'll shoot everyone, including you.
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Re: Combine turrets
Posted by Rof on Mon Jan 3rd at 4:04pm 2005
Posted by Rof on Mon Jan 3rd at 4:04pm 2005
You might try using ai_relationship to make the turrets friendly to you
and nobody else... in the single player game, you can use !player as
targetname to refer to the player, however I don't know how this would
work in DM.
Haven't tried anything like this myself.
Haven't tried anything like this myself.
Re: Combine turrets
Posted by omegaslayer on Tue Jan 4th at 3:28am 2005

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Posted by omegaslayer on Tue Jan 4th at 3:28am 2005
You could possibly set something up to block the other team while it
allows the other to go through, like a trigger or something.
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