Re: Does maxing out on Dynamic Light lag other things?
Posted by Leperous on Mon Jan 3rd at 1:51pm 2005
Have you only got normal lights? What about point_spotlights and the like? As I said in the other thread, I have a feeling that dynamic light includes the lighting on models (in the world and the weapon you're carrying...)

Leperous
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Re: Does maxing out on Dynamic Light lag other things?
Posted by Livett on Mon Jan 3rd at 3:12pm 2005
Yep... only have normal lights, only other thing I can think of is my sinks are shelves are self illuminating for some reason... but that can't be the cause because I had them in before dynamic light maxed and it worked fine. If I send you the BSP can you check it out for me... as it may just be my computer
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Re: Does maxing out on Dynamic Light lag other things?
Posted by SaintGreg on Mon Jan 3rd at 6:15pm 2005
It may be something do do with your surfaces having alot of specular
and bump properties. If you have alot of lights in a level bump
mapping time goes up like crazy. And I think that includes static
light, not even necessarily dynamic light. You could verify my
genius or stupidity by goinging into your level and typing
mat_specular 0
mat_bumpmapping 0
and see if your lag stays. Also, how many lights do you have in one room there? And did you run a full rad?
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