One room in my map seems to have very high swap buffer levels:

I've read various posts, including the the below, which describe what these actually are:
http://www.chatbear.com/board.plm?a=viewthread&t=797,1101160794,24591&id=731928&b=4989&v=flatold
However, I don't see why I'm getting them so bad in this part of my map- in particular, they seem to climb and climb as I get closer to the displacement surfaces!- though they are high in various other parts. They also completely disappear when you turn on mat_wireframe, but as I said they are at their highest when looking at nothing but a wall. I have tried various things, including removing lighting and the displacement surfaces but neither seems to fix; in fact, it seems as if this is actually being caused by the game rendering everything else in the level but lumping it into this category!
If anyone knows what's going on or how to fix this, please let me know ![]()


