I used to be able to use game_text with target of game_playerjoin, but it is no longer working with HL2 DM Maps. I know I could add a button trigger somewhere, but is there a new format to get everyone to see your message when they join the map?
This was the old format I used (without the brackets)
"classname" "game_text"
"targetname" "game_playerjoin"
"x" "-1"
"y" "0"
"effect" "0"
"color" "10 255 255"
"color2" "10 255 255"
"fadein" "5"
"fadeout" "5"
"holdtime" "20"
"channel" "1"
"message" "mp_inferno n Beta2 Map"
"origin" "-2880 -128 256"
I can't remember the last time I posted here....Hello Lep, Reno, Orph, and the others!
1
Re: game_text doesn't work with game_playerjoin ???
Posted by Orpheus on Mon Jan 3rd at 1:39pm 2005

Orpheus
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Location: Long Oklahoma - USA
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Posted by Orpheus on Mon Jan 3rd at 1:39pm 2005
/me waves
right now, this is the best answer i can give. the search is not pulling the answer out of the ether. i know its been asked, recently too.
hope this helps.
[edit] me changes answer back to green.
[addsig]Orpheus
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Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Re: game_text doesn't work with game_playerjoin ???
Posted by Leperous on Mon Jan 3rd at 1:49pm 2005

Leperous
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Posted by Leperous on Mon Jan 3rd at 1:49pm 2005

You want an env_message to send messages to people, though I'm not quite sure how you can trigger it when a player joins the game (a quick FGD search of entities and outputs doesn't show anything!) other than using a manual trigger every time they respawn :/
You might be able to make your own map load text though which people see at the beginning of the level (and have to click 'OK', a la CS), though I'm not sure about this one...
Leperous
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Location: UK
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Re: game_text doesn't work with game_playerjoin ???
Posted by Orpheus on Mon Jan 3rd at 1:51pm 2005

Orpheus
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Registered: Aug 26th 2001
Location: Long Oklahoma - USA
Occupation: Long Haul Trucking
Posted by Orpheus on Mon Jan 3rd at 1:51pm 2005
the list i posted must be incomplete. it doesn't contain the entity lep suggested.
my bad.
[addsig]Orpheus
member
13860 posts
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Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Re: game_text doesn't work with game_playerjoin ???
Posted by Mikee on Mon Jan 3rd at 7:59pm 2005
Posted by Mikee on Mon Jan 3rd at 7:59pm 2005
It's like they dropped out the game_playerjoin trigger so there's no way to do anything as someone joins your map other than someone randomly finding a button trigger.
I notice that Valve uses "gametitle" to display canned intro messages, that this person uses in their custom map. The number "1" below has this map (dm_smallfort_b17) display the text "HalfLife" for about 8 seconds when map loads.
"world_maxs" "1740 988 -272"
"world_mins" "-1356 -1500 -743"
"chaptertitle" "Smallfort for hl2dm by KatPhish"
"gametitle" "1"
"startdark" "1"
"message" "smallfort for half-life 2 deathmatch"
"maxpropscreenwidth" "-1"
"skyname" "sky_borealis01"
"classname" "worldspawn"
I notice that Valve uses "gametitle" to display canned intro messages, that this person uses in their custom map. The number "1" below has this map (dm_smallfort_b17) display the text "HalfLife" for about 8 seconds when map loads.
"world_maxs" "1740 988 -272"
"world_mins" "-1356 -1500 -743"
"chaptertitle" "Smallfort for hl2dm by KatPhish"
"gametitle" "1"
"startdark" "1"
"message" "smallfort for half-life 2 deathmatch"
"maxpropscreenwidth" "-1"
"skyname" "sky_borealis01"
"classname" "worldspawn"
1
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