So Ive got my hostages and rescue zone set up...
4 x hostage_entities
1 x a brush textured with the trigger texture. ctrl+t to tie this to the func_hostage_rescue
A bunch of info_nodes where each subsequent node can see the next one.
After compiling it you run nav_generate from the console in-game.
Well I can run up to my hostages, hit 'use' and they start to follow me. The problem comes when I try and get them to go through a door. I had two doors where they would run right out and then another door they refused to go through no matter what. I have an info_node on both sides of the door ... I even tested sticking an info_node in the door where you could see it from both sides.
One door the hostage would follow through was actually a copy-n-paste of another door that they dont want to go through so they should be identical. I even made sure that the NPC's Can't Use was unchecked.
Im guessing doors probably are blocking line of sight from one node to another but then how come they could navigate through a different set of doors?


Im pretty sure that my trick of removign the doors and then putting them back in isnt the professional way to do it... I bet yer just not supposed to use doors. I can't remember any CS hostage maps with doors 