cube maps
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Re: cube maps
Posted by Sam37 on Mon Jan 3rd at 9:33pm 2005


hi, does anyone know the command line and parameters for build cube maps in expert compile

thx in advance





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Re: cube maps
Posted by Captain P on Mon Jan 3rd at 9:37pm 2005


There's a thread about cubemaps just a few threads below this one...

It's not a compile parameter, it's an in-game console command, namely 'buildcubemaps'.
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Re: cube maps
Posted by Sam37 on Mon Jan 3rd at 9:46pm 2005


ok thx, but does the game build cube maps automatically [hl2:dm]. If not, what is the point of putting env_cubemaps in a map then, if no one will bother with the command???





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Re: cube maps
Posted by DedDog on Mon Jan 3rd at 10:07pm 2005


When you run your map after a compile, then run the buildcubemaps command to build the cube maps, it saves the information back into the bsp. You will not need to run the buildcubemap command agian unless you recompile the map. Users that download your bsp will not need to run the buildcubemap command themselves.
[addsig]




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Re: cube maps
Posted by satchmo on Mon Jan 3rd at 10:08pm 2005


Sam37, read the other thread more carefully. You've missed something. The "buildcubemaps" only needs to be run once. After the .bsp is updated, it becomes the final .bsp. Just like you don't need to compile the map each time you load it, you don't need to run buildcubemaps every time you load the map.
[addsig]




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Re: cube maps
Posted by Sam37 on Mon Jan 3rd at 10:10pm 2005


Basically im testing things for a dm map i will make, but when i put an env_cubemap in the test map, any surfaces that should be reflective show a purple and black checkered reflection. why isnt it reflecting the surrounding scenery?

Ive searched for this but i cant find a solution

EDIT ah ok 2 ppl just answered me while i was typing this . thanx

btw how do u get the console up in dm to build cube maps?

Doesnt seem to work like in sp

thanx





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Re: cube maps
Posted by ReNo on Mon Jan 3rd at 10:23pm 2005


Just like you had to for single player, go to "options -> controls -> advanced" or something along those lines and enable the console. You can now access it by pressing the tilde key, right below escape.
[addsig]





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