Soundless func_tracktrains?
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Re: Soundless func_tracktrains?
Posted by Mouse on Tue Jan 4th at 12:35am 2005


So I had the pleasure of seeing the map I just released on a server today. Server was empty except for someone idling, but I ran around for a little bit to check it out.

Seems the sounds that I have for the func_tracktrains are not making noise when the level is running on a server. There is a train that has a horn sound as the start sound and a train moving sound as it's moving sound. There's also an elevator that makes elevator noises when moving and does a "Ding!" when it stops. These are all HL2 sounds, nothing custom.

The func_tracktrains make noise when I load the map up on my computer. The people who have run the map have told me that they hear the noise as well. However, when I tested the map out on someone's server before I released it I also noticed that the func_tracktrains were not making any noise. We thought that maybe it was server specific, and I asked around a little bit and no one knew what I was talking about.

Is this a problem with the HL2DM server code? One possibility could be that the sounds are in different directories on each computer because of the different Steam user names, but this theory is a stretch considering that would apply to textures and all the other sounds you hear in the game. Pretty aggrevating and I have to say that a Big loud lumbering train is much more intimidating than a silent model floating through the map.




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Re: Soundless func_tracktrains?
Posted by Myrk- on Tue Jan 4th at 2:01am 2005


Was there a "Play in multiplayer" flag on the sounds or something similar maybe? [addsig]



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Re: Soundless func_tracktrains?
Posted by parakeet on Tue Jan 4th at 3:56am 2005


maybe your going deaf?i had the same idea as myrk but i dont wanna steal his answer = P i guess thats what happens when one doesnt put "this is an answer to a problem
[addsig]




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Re: Soundless func_tracktrains?
Posted by Mouse on Tue Jan 4th at 6:53am 2005


No, I'm not going deaf. I listen to music loudly, but I can still hear. And there is no sort of flag that specifies whether the sound plays in multiplayer. The sounds are not a seperate entity, but are plugged into func_tracktrain properties. They work when you load up the level alone, but not when it's on a server and you join to play. So strange...




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Re: Soundless func_tracktrains?
Posted by ZivZulander on Tue Jan 4th at 11:48am 2005


i remember there were issues in hl for multiplayer train sounds - there was a tfc map where the train noise could get stuck "on" even when the train was not moving.

You could perhaps create an ambient generic and specify the source entity to be the train.

Under func_tracktrain outputs specify triggers such as on move, on stop etc to turn on or off the correct ambient_generics.





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Re: Soundless func_tracktrains?
Posted by Mouse on Tue Jan 4th at 11:24pm 2005


Well, the maps out there so I'm not going to bother trying to work around it. I'm convinced it is a bug. Like I said, the sound works when loaded by the client. But when loaded on a server it does not work.





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