Posted by Static88 on Tue Jan 4th at 4:59pm 2005
Posted by Petrarch on Tue Jan 4th at 5:06pm 2005
Posted by Nickelplate on Tue Jan 4th at 5:12pm 2005
Write it as an "answer."
Seems right to me.
Nickelplate
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Posted by Static88 on Tue Jan 4th at 5:37pm 2005
Posted by Nickelplate on Tue Jan 4th at 5:46pm 2005
make just a small 16x16 cube covered in nodraw. Then make that your train name it "train" Then make a ragdoll with the train model and set the PARENT field to "train" because it's the name of your actual moving entity. Note that the ragdoll train can be knocked over and will still get dragged along.
Another way you might do this is to just make your track out of the path entities, then make your traincar out of a prop_physics and set parent to the first point on the track. see if that will move you along.
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Posted by Static88 on Tue Jan 4th at 5:58pm 2005
Posted by Static88 on Tue Jan 4th at 7:45pm 2005
I've tried doing what you've suggested, Nickel. Here are the problems that i'm coming up with. I'm probably just lame.
prop_physics and prop_ragdoll both have no "parent" option in their properties.
nodraw texture has no apparent setting to give it a name.
I'm having a hell of a time just getting a model to move. Thanks for the help.
Posted by Zeon on Tue Jan 4th at 8:15pm 2005
Try making your train model a prop_dynamic. You don't want your train to be affected by physics (throwing a table at it while it's going by), so you don't want it to be prop_physics. You also want it to move in the world, so you don't want prop_static. That leaves prop_dynamic ![]()
For your nodraw texture, do a ctrl+t to tie it to a func_tanktrain or func_tracktrain...whichever you're using. Then in the parent option of the train model, put in the name of the nodraw entity.
Posted by Static88 on Tue Jan 4th at 8:32pm 2005
Posted by Leperous on Tue Jan 4th at 9:20pm 2005
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Posted by Static88 on Tue Jan 4th at 11:15pm 2005
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