Fountain
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Re: Fountain
Posted by Sparky911 on Wed Jan 5th at 2:33am 2005


I am using the fountain model that is with HL2 in one of my maps and I was wondering how I go about setting it up so it works like a real fountain. Water comes out the small hole on the top and then arches and works its way down.

Here is the fountain I am using...





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Re: Fountain
Posted by Orpheus on Wed Jan 5th at 2:39am 2005


apparently external linking is not permitted, perhaps you should post only the link. [addsig]



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Re: Fountain
Posted by Sparky911 on Wed Jan 5th at 2:41am 2005


Nah stupid me had hotlink protection enabled on my site from within cpanel. So any ideas now that you can see it?



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Re: Fountain
Posted by Orpheus on Wed Jan 5th at 2:43am 2005


? quoting Sparky911
Nah stupid me had hotlink protection enabled on my site from within cpanel. So any ideas now that you can see it?

oh, i saw it the first time, its not as if hot linking images has worked every time you know

no, i am sorry i cannot help with the question..

[edit] most likely, its a separate sprite you add, or the HL2 equivalent, but i am betting its a two step process at the very least.

[addsig]




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Re: Fountain
Posted by satchmo on Wed Jan 5th at 3:22am 2005


I am not aware of any entity that'll allow you to simulate flowing water. It's difficult.

I use the same model in my current map, but it's not flowing water. I just pretend that it's off.

[addsig]




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Re: Fountain
Posted by Crono on Wed Jan 5th at 3:29am 2005


I believe what you need to do it "make" water in the water holding areas. But as for flowing water, that has to be a sprite or brushes. (back to HL1 way).

They didn't make any kind of water past "sit there" water. So you have to get creative.
[addsig]




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Re: Fountain
Posted by DrGlass on Wed Jan 5th at 3:49am 2005


you could set up the water in the bowl, then make an env_splash to simulate the water falling, as for the falling water... try a small brush around the areas where the water will fall and tie that brush to func_percipitation. I'll see if I can try it out.




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Re: Fountain
Posted by SaintGreg on Wed Jan 5th at 4:17am 2005


unfortunately the particle system does not seem to include a way to create your own particle types as this would probably the perfect way to simulate water droplets flying upwards and then landing in a pool and dying.




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Re: Fountain
Posted by Sparky911 on Wed Jan 5th at 5:01am 2005


I will try something on that line too and let you all know.



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Re: Fountain
Posted by Rof on Wed Jan 5th at 3:47pm 2005


Env_shooter might be useful, using a blue coloured sprite for the water particles.

It won't be very realistic, though.




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Re: Fountain
Posted by Sparky911 on Wed Jan 5th at 6:12pm 2005


If HL2 still has it then I can use func_conveyor for the water going down the sides its just a matter of making the umbrella effect on top where it all comes out.




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