activate/deactivate sound
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Re: activate/deactivate sound
Posted by kdhunt2000 on Wed Jan 5th at 2:45am 2005


ok, I have a large variety of doors that all open when this button is pressed. The same button triggers an ambient_generic to play a warnign sound, but I it doesnt go off. I tried to put the output where it is tirggered on and then after a delay of 6 secs its triggereed off but that doesnt seem to work. Plz help me!



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Re: activate/deactivate sound
Posted by kdhunt2000 on Wed Jan 5th at 2:09pm 2005


help plz



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Re: activate/deactivate sound
Posted by Raeth on Wed Jan 5th at 5:38pm 2005


There seems to be a bug with this. The only way I could get sounds to turn off was by delaying the trigger slightly. So, when triggering StopSound, put a delay of .1 seconds in. That should fix the problem.




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Re: activate/deactivate sound
Posted by Nickelplate on Wed Jan 5th at 9:35pm 2005


You've gotta set the time limit in the "outputs tab" of the button that is stopping the sound. there is a time field there to work with. [addsig]




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