cs_office is this possable
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Re: cs_office is this possable
Posted by SeyMonster on Wed Jan 5th at 6:23pm 2005


me and some of my mates love playing cs_office on cs:s but we do find things on it annoying and i wanted to know if there is any way that o can edit the cs_office map in hammer? when i look all the files are .bsp and not .vmf is there a program that converts this or is there a easier/harder way?
thanks in advance
Seymonster.




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Re: cs_office is this possable
Posted by Raeth on Wed Jan 5th at 6:47pm 2005


No.



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Re: cs_office is this possable
Posted by Livett on Wed Jan 5th at 6:56pm 2005


You are not allowed to edit any maps on Source... apart from maybe cbble because you get the vmf file with the SDK.





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Re: cs_office is this possable
Posted by DrGlass on Wed Jan 5th at 7:57pm 2005


you can decompile any map you want and edit it all you want. You just cant release it and claim it is your map.

Most people (myself included) find that decompiling maps isn't the right thing to do. Its lazy and leads to half ass maps. (just look at those dust 2 remakes, utter s**t)

you shouldn't edit are copy anything out of the de_cbbl anyway, valve was very nice to give us an example map and we should respect that.




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Re: cs_office is this possable
Posted by Petrarch on Wed Jan 5th at 8:08pm 2005


Not only that but decompiling maps tends to lead to corrupted geometry. It used to with WinBSPC anyway.



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Re: cs_office is this possable
Posted by SeyMonster on Wed Jan 5th at 8:13pm 2005


how do you decompile them? i know you say they may be half assed maps but this is just for me and my mates to play rly i don't want to change anything drastic other wise it will ruin a great map, i will also give credit where needed




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Re: cs_office is this possable
Posted by Tracer Bullet on Wed Jan 5th at 8:18pm 2005


There was a program that could do it for HL1, but I doubt one has been written as yet for HL2. Be patient. I'm sure some busy code monkey will release one sooner or later. [addsig]



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Re: cs_office is this possable
Posted by SeyMonster on Wed Jan 5th at 8:31pm 2005


ok thanks for all your help guys ill wait a while for good programs to come out




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Re: cs_office is this possable
Posted by Rof on Wed Jan 5th at 10:33pm 2005


I can't believe it would be that difficult for someone to re-write a decompiler for HL2. The format seems to be very similar to HL1, with the only real relevant change being displacement surfaces.
It was a fairly easy job to write a program to plot the point/brush entities (except prop_statics) and world face geometry, though I lack the knowledge of the file format to rebuild the complete brushes out of that. Nor have I tried parsing the texture data yet.

Interestingly, the .bsp seems to contain the original brush faces as well, so the face-splitting problem may not be an issue this time. The only problem is void-touching faces are culled away, so you need to reconstruct them somehow.

Not that I'm going to write a full decompiler, this was just so I could see how Valve maps are constructed. But someone will soon, I'd bet.





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