Im having problems with all of my sounds, when I compile and run my map and it sets up a listenserver I hear the sounds properly once then they wont play again. People who join my listen server say the same thing happens. If I start a dedicated server up they dont play at all.
Its the same even on lifts which are func_movelinear with the move and stop sounds and on ambient_generics triggered when you touch trigger_multiple's
Anyone any ideas ?
1
Re: Sounds only play once problem
Posted by Devious on Wed Jan 5th at 7:00pm 2005
Posted by Devious on Wed Jan 5th at 7:00pm 2005
Devious
member
25 posts
113 snarkmarks
Registered: Oct 17th 2004
Location: Bolton,UK
Occupation: CAD - strucural steel
member
25 posts
113 snarkmarks
Registered: Oct 17th 2004
Location: Bolton,UK

Occupation: CAD - strucural steel
Re: Sounds only play once problem
Posted by Static88 on Wed Jan 5th at 7:10pm 2005
Posted by Static88 on Wed Jan 5th at 7:10pm 2005
The problem may be that you might not be using a .wav file that loops. Most, if not all sounds won't play twice or more unless there's a trigger of some kind placed in the map. Check for .wav files that end in loop.wav.
Re: Sounds only play once problem
Posted by Devious on Wed Jan 5th at 7:40pm 2005
Posted by Devious on Wed Jan 5th at 7:40pm 2005
I dont want the sounds im using to loop , for example i have i trigger multiple which when you fall down a pit triggers a falling scream once. When you fall down again it doesnt play. ITs the same with the lifts, the first time you use them they make the moving sound but after that they are silent.
Devious
member
25 posts
113 snarkmarks
Registered: Oct 17th 2004
Location: Bolton,UK
Occupation: CAD - strucural steel
member
25 posts
113 snarkmarks
Registered: Oct 17th 2004
Location: Bolton,UK

Occupation: CAD - strucural steel
Re: Sounds only play once problem
Posted by Zeon on Wed Jan 5th at 7:45pm 2005
Posted by Zeon on Wed Jan 5th at 7:45pm 2005
After you trigger the PlaySound, are you also triggering a StopSound? It might not be necessary, but it makes things tidy. Don't forget to check your flags...especially the one that says isNOTlooped.
Re: Sounds only play once problem
Posted by Devious on Sat Jan 8th at 6:30pm 2005
Posted by Devious on Sat Jan 8th at 6:30pm 2005
I have just tried the stop sound also but it doesnt help. And that doesnt apply to func_movelinear which I use for the lifts and has its own move and stop sound keys. Im out of ideas , my map is finished but when run on a dedicated server everything is silent 

Devious
member
25 posts
113 snarkmarks
Registered: Oct 17th 2004
Location: Bolton,UK
Occupation: CAD - strucural steel
member
25 posts
113 snarkmarks
Registered: Oct 17th 2004
Location: Bolton,UK

Occupation: CAD - strucural steel
Re: Sounds only play once problem
Posted by Orpheus on Sat Jan 8th at 6:39pm 2005

Orpheus
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Registered: Aug 26th 2001
Location: Long Oklahoma - USA
Occupation: Long Haul Trucking
Posted by Orpheus on Sat Jan 8th at 6:39pm 2005
is it possible, that you are using entities meant for only single player maps?
[addsig]
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
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