Blurry window effect
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Re: Blurry window effect
Posted by Zareh on Wed Jan 5th at 8:57pm 2005


Hi there,

Does anyone know how to re-create the blurry window effect you see in the d2_coast map, where as you get closer to a window, the less blurry the view gets, and as you step back the window gets more blurry?

Here are 2 screenshots to illustrate what I mean:








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Re: Blurry window effect
Posted by Leperous on Wed Jan 5th at 9:04pm 2005


Is it a func_areaportalwindow entity, Bob?



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Re: Blurry window effect
Posted by Zareh on Thu Jan 6th at 9:38am 2005


I played around with func_areaportalwindow, and it seems like its very close to the behavior I showed in the above examples, as I approach the brush, it begins to fade away, the effect that is missing is the blurry effect when the player is further away, what could control this?

I ran surfaceprop on the bursh and I got this:

] surfaceprop
Hit surface "glass" (entity func_breakable, model "*7" Translucent. ), texture "maps/d2_coast_10/glass/glasswindow017a_-4873_-235_1417"

Is the blurr effect done using a special texture? a special model?

How can I find out how Valve did this effect?

[edit]

Could this effect be some type of overlay maybe?
Maybe a shader?

[/edit]





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