How can i get a sound to play when a player enters a teleport in my map?
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Re: triggering sounds
Posted by rs6 on Thu Jan 6th at 12:20am 2005

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Posted by rs6 on Thu Jan 6th at 12:20am 2005
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Re: triggering sounds
Posted by Orpheus on Thu Jan 6th at 12:27am 2005

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Posted by Orpheus on Thu Jan 6th at 12:27am 2005
? quoting rs6
How can i get a sound to play when a player enters a teleport in my map?
this has an answer, most likely in the HL1 editing forums.. but to answer it, add a trigger brush and when a person teleports in... viola.
assuming HL2 still has trigger brushes.
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Re: triggering sounds
Posted by DrGlass on Thu Jan 6th at 12:39am 2005

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Posted by DrGlass on Thu Jan 6th at 12:39am 2005
make a solid brush and cover it with the "trigger" texture, tie it to
trigger multible (not sure the exact name) and set the out put to
"play" your sound.
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Re: triggering sounds
Posted by rs6 on Thu Jan 6th at 1:45am 2005

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Posted by rs6 on Thu Jan 6th at 1:45am 2005
Can you be a little more specifc. I don't nknow how to use the output feature yet.
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Re: triggering sounds
Posted by Orpheus on Thu Jan 6th at 2:08am 2005

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Posted by Orpheus on Thu Jan 6th at 2:08am 2005
i am going to take a shot in the dark since most items triggered in HL1 are very similar.
i suggest you look up triggering doors, and substitute an ambient_generic for the door. just trigger it the same.
or better, look in the tutorials, i saw a sound tut.. just trigger it with a trigger brush.
sounds used to be very easy. unless something has changed, they still are.
as i said, many entities are similar when triggered by a brush.
fool around with them a bit.
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Re: triggering sounds
Posted by rs6 on Thu Jan 6th at 2:44am 2005

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Posted by rs6 on Thu Jan 6th at 2:44am 2005
I'm pretty lost on how to do this, I under stand i need a brush that triggers, but what trigger entity shoudl it be? Also what to i have to do to get that entity to trigger the sound i want?
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Re: triggering sounds
Posted by ReNo on Thu Jan 6th at 2:52am 2005

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Posted by ReNo on Thu Jan 6th at 2:52am 2005
Seriously, read the tutorial here about the input/output system, it
will probably really help you. Basically you want to have some entity
trigger your ambient_generic when a certain event happens to that
entity, such as your trigger_teleport or whatever teleporting the
player.
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