For example:
Can I make an "assault" map where one team defends and one team attacks? Basically Team A spawns in one place, team B spawns in another. As Team A completes objectives, the spawn points are changed ... when last objective is reached, it ends the game.
Basically I would envision it is putting in deathmatch spawns - and then having different events in the level, change the properties of those deathmatch spawns - indicating which team can spawn at it, whether it is enabled / disabled for spawning, etc etc..
As for the objectives themselves, they would just have to have some sort of filter on them, only allowing one team to destroy them.
The big problem is that I am not finding anything in Hammer that is offering me evidence that this is possible ... which is why I am posting - is it possible or are we talking about C++ and Mod skills here?



