How to create intense flame?
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Re: How to create intense flame?
Posted by Static88 on Thu Jan 6th at 10:14pm 2005


This is probably simple, but does anyone know how to create an intense flame like on the end of a welding torch? Thanks in advance. BTW, I could find nothing on the boards on this. I had made one for HL1 back in 1999, but I can't remember what I did.



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Re: How to create intense flame?
Posted by Quaver on Thu Jan 6th at 11:11pm 2005


For hl1 i would of used a sprite, but for hl2 you will proberly have to make your own image and importe it. [addsig]



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Re: How to create intense flame?
Posted by Leperous on Thu Jan 6th at 11:28pm 2005


I would agree, though I can't see any decent torch flame sprites in HL2 :/





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Re: How to create intense flame?
Posted by satchmo on Thu Jan 6th at 11:32pm 2005


I wonder why that is the case. There are plenty of nice flames in Ravenholm and other areas in the SP levels. Why isn't that available as sprites is beyond me. [addsig]



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Re: How to create intense flame?
Posted by ALEXtheGreat on Thu Jan 6th at 11:53pm 2005


Well, when I made my flametrower, I wanted to make that blue fire at the start of the flame, and it turned out to look like the flame on a welding torch. (mine was just bigger) I used a very short laser/beam, and faded the end. Made it blue, simple!

Hope thats the kind of flame you are looking for





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Re: How to create intense flame?
Posted by Static88 on Fri Jan 7th at 2:23am 2005


Hmm, that sounds interesting Alex. I'll give that a try. But yeah, HL1 had an easy way to make that kind of flame, just can't remember what it was called atm. Thanks all. oh, btw, is there a clear cut way to ignite an env_steam with the heat wave flag checked? Would be a nice effect. The flame i'm using is for a broken gas pump. I have the gas flowing but for the life of me can't find a way to ignite it. Been looking around, too. I posted a thread on this issue a while back but nothing much came of it. Thanks again.



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Re: How to create intense flame?
Posted by Static88 on Fri Jan 7th at 7:24am 2005


? quoting ALEXtheGreat
Well, when I made my flametrower, I wanted to make that blue fire at the start of the flame, and it turned out to look like the flame on a welding torch. (mine was just bigger) I used a very short laser/beam, and faded the end. Made it blue, simple!

Hope thats the kind of flame you are looking for

Well, I tried it out and here's the settings I used.

I chose the env_laser entity.

Brightness:200

Beam width: 20 (also tried 10, no difference)

Noise: 50

Sprite name: blueflare1 (also tried default)

End sprite name: Blueflare1

End sprite: Blueflare1

Dissolve type: Energy (tried Normal also) Same result

Render FX: Normal (also tried spotlight, no difference)

Anyways, the beam is very flickery and looks nothing like a powerful flame. If anyone has any good settings or ideas, i'm open to suggestion. Thanks.





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Re: How to create intense flame?
Posted by ALEXtheGreat on Fri Jan 7th at 4:19pm 2005


Well here's what settings I used om my flame:

I had a env_beam (But i think env_laser would work too)

Brightness: 100

beam color: 1 5 158 (rgb)

Width: 2.5

noise: 1

sprite: sprites/laserbeam.spr

and i checked the 'shade end' flag.

To me its looks like a welding torch flame, intense and powerful. Hope you'll find something that suits your needs!





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Re: How to create intense flame?
Posted by Static88 on Fri Jan 7th at 5:34pm 2005


You the man, Alex!! I'll give that a try when I get home. Much appreciated. Thanks you.



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Re: How to create intense flame?
Posted by ALEXtheGreat on Fri Jan 7th at 6:44pm 2005


hehe, thanks, please tell me if you got it to work! and if it turned out good




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