ok i want to attach a camera to a movable object, kinda like the tv in
thay dm_smallfor_b17, how it is connected to a small tv, and u
can throw it and pic it up and stuff, could someone help me do that???
thanks
[addsig]
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Re: camera connected to object??
Posted by uberDingo on Fri Jan 7th at 4:02am 2005
Posted by uberDingo on Fri Jan 7th at 4:02am 2005
I know you can't do this for multiplayer but I saw a tutorial somewhere for that... I might have the link on my machine but it's compiling the map Im working on
I'll see what I can dig up later and post what I find... the tutorial I saw I found on google.. had a camera set up on a tripod with some sort of constraint that you could break then pick up the camera. since Im working on a multiplayer map I simple thought 'cool, sucks I cant use it' hehe
Re: camera connected to object??
Posted by Rof on Fri Jan 7th at 4:32am 2005
Posted by Rof on Fri Jan 7th at 4:32am 2005
Just set the point_camera's parent field to the name of a func_physbox.
It then will move with it, so if you pick up the physbox, the camera
POV will follow.
Should work fine in multiplayer too, I can't see why not.
Should work fine in multiplayer too, I can't see why not.
Re: camera connected to object??
Posted by uberDingo on Fri Jan 7th at 5:50am 2005
Posted by uberDingo on Fri Jan 7th at 5:50am 2005
you can't pick anything up with cs:s :/
here's a link that explains setting up a moving camera
http://www.hl2world.com/wiki/index.php/Cameras
Re: camera connected to object??
Posted by 5LUG on Fri Jan 7th at 6:31am 2005
Posted by 5LUG on Fri Jan 7th at 6:31am 2005
thank you so much fov, and you too dingo, i didnt try yours dingo
because it looked to complicated so i used fov's simple onesand it
worked fine, thanks you both so much.
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