Buggy gun
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Re: Buggy gun
Posted by satchmo on Fri Jan 7th at 8:16pm 2005


I have a drivable buggy in my map, but when I fired the mounted gun, I only hear the sound effect of the gun firing but received no visual feedback of the "energy beam". The objects that I shot at did not appear to have suffered any damage either.

Is the buggy fully functional and the mounted gun firable in a deathmatch map?
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Re: Buggy gun
Posted by Nickelplate on Fri Jan 7th at 8:24pm 2005


that seems like one of those tihngs valve did to make it un-fun. I never go it to work in DM, so i am going to have to say it DOESNT work. [addsig]



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Re: Buggy gun
Posted by satchmo on Fri Jan 7th at 9:35pm 2005


That's a bummer. When I tested the map, I could drive it, but then I was the only player in the map.

Oh well. I guess we'll have to do without until someone figures out a way to re-code it.
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Re: Buggy gun
Posted by omegaslayer on Fri Jan 7th at 9:38pm 2005


AG2 might do it.
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Re: Buggy gun
Posted by Devastator on Fri Jan 28th at 7:05pm 2005


Omega Slayer said AG2 Might make the boat fire correctly what is AG2???? [addsig]



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Re: Buggy gun
Posted by omegaslayer on Fri Jan 28th at 8:39pm 2005


Next time PM me
http://www.adrenaline-gamer.com/
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Re: Buggy gun
Posted by Bobv on Fri Jan 28th at 9:55pm 2005


what if you parent a func_tank setup to a buggy, is that possible?




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Re: Buggy gun
Posted by Guessmyname on Fri Jan 28th at 10:58pm 2005


Doubtful [addsig]



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Re: Buggy gun
Posted by Yak_Fighter on Fri Jan 28th at 11:45pm 2005


I have noticed that the alt-fire of the tau will knock around physics crap and will blow up explosive barrels. I haven't had a chance to see it ingame against other players to see if they die from the alt-fire, so I dunno about that. However, I'd think the most effective use of the buggy would be to run over people, as that still works

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