I didn't post the compile log coz tbh... I am usually good at fixing problems and I couldn't see anything wrong with the compile log except that.
My brother compiled the map first for me:
materialPath: c:program filesvalvesteamsteamappsdca10ae2b861fb3582e7978aef91228bcounter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppsdca10ae2b861fb3582e7978aef91228bcounter-strike sourcecstrikemapscs_alcatraz.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 **** leaked ****
Entity light_environment (-297.00 -768.00 480.00) leaked!
Processing areas... done (0)
Building Faces... done (0)
Chop Details... done (1)
Find Visible Detail Sides...
Merged 358 detail faces... done (1)
Merging details... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
Creating default cubemaps for env_cubemap using skybox sky_day01_09...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (2) (1093584 bytes)
Building Physics collision data...
done (1) (1171668 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Water found with no water_lod_control entity, creating a default one.
Writing C:Program FilesValveSteamSteamAppsdca10ae2b861fb3582e7978aef91228bcounter-strike sourcecstrikemapscs_alcatraz.bsp
17 seconds elapsed
1 threads
reading c:program filesvalvesteamsteamappsdca10ae2b861fb3582e7978aef91228bcounter-strike sourcecstrikemapscs_alcatraz.bsp
reading c:program filesvalvesteamsteamappsdca10ae2b861fb3582e7978aef91228bcounter-strike sourcecstrikemapscs_alcatraz.prt
LoadPortals: couldn't read c:program filesvalvesteamsteamappsdca10ae2b861fb3582e7978aef91228bcounter-strike sourcecstrikemapscs_alcatraz.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:program filesvalvesteamsteamappsdca10ae2b861fb3582e7978aef91228bcounter-strike sourcecstrikemapscs_alcatraz.bsp
No vis information, direct lighting only.
14272 faces
3640744 square feet [524267136.00 square inches]
1 displacements
420322 square feet [60526452.00 square inches]
92 direct lights
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Build Patch/Sample Hash Table(s)..... Done<0.1917 sec>
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 256/1024 12288/49152 (25.0%)
brushes 2460/8192 29520/98304 (30.0%)
brushsides 18711/65536 149688/524288 (28.6%)
planes 4222/65536 84440/1310720 ( 6.4%)
vertexes 21107/65536 253284/786432 (32.2%)
nodes 5229/65536 167328/2097152 ( 8.0%)
texinfos 1908/12288 137376/884736 (15.5%)
texdata 86/2048 2752/65536 ( 4.2%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 62664/0 62664/0 ( 0.0%)
faces 14272/65536 799232/3670016 (21.8%)
origfaces 9779/65536 547624/3670016 (14.9%)
leaves 5486/65536 307216/3670016 ( 8.4%)
leaffaces 16573/65536 33146/131072 (25.3%)
leafbrushes 4083/65536 8166/131072 ( 6.2%)
surfedges 109281/512000 437124/2048000 (21.3%)
edges 67762/256000 271048/1024000 (26.5%)
worldlights 92/8192 8096/720896 ( 1.1%)
waterstrips 2638/32768 26380/327680 ( 8.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 44937/65536 89874/131072 (68.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 45/512 15840/180224 ( 8.8%)
lightdata [variable] 8711164/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 284906/393216 (72.5%)
occluders 8/0 320/0 ( 0.0%)
occluder polygons 16/0 192/0 ( 0.0%)
occluder vert ind 64/0 256/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/23906 ( 0.0%)
pakfile [variable] 21173/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 1093584/4194304 (26.1%)
==== Total Win32 BSP file data space used: 13561663 bytes ====
Linux Specific Data:
physicssurface [variable] 1171668/6291456 (18.6%)
==== Total Linux BSP file data space used: 13639747 bytes ====
Total triangle count: 41561
Writing c:program filesvalvesteamsteamappsdca10ae2b861fb3582e7978aef91228bcounter-strike sourcecstrikemapscs_alcatraz.bsp
20 minutes, 2 seconds elapsed
Then I started compiling to check if I had the same problem:
materialPath: c:program filesvalvesteamsteamappsttevilcounter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppsttevilsourcesdk_contentcstrikemapsrccs_alcatraz.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 **** leaked ****
Entity light_environment (-297.00 -768.00 480.00) leaked!
Processing areas... done (0)
Building Faces... done (0)
Chop Details... done (1)
Find Visible Detail Sides...
Merged 358 detail faces... done (1)
Merging details... done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (6)
Creating default cubemaps for env_cubemap using skybox sky_day01_09...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (3) (1093584 bytes)
Building Physics collision data...
done (2) (1171668 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Water found with no water_lod_control entity, creating a default one.
Writing C:Program FilesValveSteamSteamAppsttevilsourcesdk_contentcstrikemapsrccs_alcatraz.bsp
1 minute, 13 seconds elapsed
1 threads
reading c:program filesvalvesteamsteamappsttevilsourcesdk_contentcstrikemapsrccs_alcatraz.bsp
reading c:program filesvalvesteamsteamappsttevilsourcesdk_contentcstrikemapsrccs_alcatraz.prt
LoadPortals: couldn't read c:program filesvalvesteamsteamappsttevilsourcesdk_contentcstrikemapsrccs_alcatraz.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:program filesvalvesteamsteamappsttevilsourcesdk_contentcstrikemapsrccs_alcatraz.bsp
No vis information, direct lighting only.
14272 faces
3640744 square feet [524267136.00 square inches]
1 displacements
420322 square feet [60526452.00 square inches]
92 direct lights
0 . . . 1 . . . 2 . . . 3 . . . 4 . . .