Error: Couldn't Find Textue Maps
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Re: Error: Couldn't Find Textue Maps
Posted by omegaslayer on Sat Jan 8th at 12:40am 2005


When loading my map I get this in red in the console:

Couldn't find texture maps/dm_depature/c-3671_-395_-729
"materials/maps/dm_depature/c-3684_-1063_-729.vtf": can't be found on disk

It repeats itself about 20 times with different cordinates, rather than posting them all I'll just post this. I ran BSP and VIS without any problems, except for a model that couldn't be displayed (because it was suppost to be dynamic) fixed that though. I didn't run RAD because I wanted to see if all ents were working (and RAD now takes about 1hr 1/2 to complete).

What is this, and how is it/will it affect my map?
[addsig]




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Re: Error: Couldn't Find Textue Maps
Posted by Leperous on Sat Jan 8th at 12:58am 2005


Have you gone to those co-ordinates in Hammer to see what was there?



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Re: Error: Couldn't Find Textue Maps
Posted by omegaslayer on Sat Jan 8th at 1:05am 2005


? quote:
Have you gone to those co-ordinates in Hammer to see what was there?

Out in the void.




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Re: Error: Couldn't Find Textue Maps
Posted by SirJim on Sat Jan 8th at 1:20am 2005


Im getting a similar problem, no idea how to fix it tho, unfortunatly. Happened early on in a map, thats now been canned. Now im getting this weird message about lights:

WARNING: Too many light styles on a face (3068,-2425,600)

Ive got 2 spot lights near the 'face' and dont have a clue what to do about it, doesnt seem to affect anything tho so ill leave it. If anyone knows what it is, be interesting to know.




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Re: Error: Couldn't Find Textue Maps
Posted by Rof on Sat Jan 8th at 1:41am 2005


Textures of the form c_XXX_YYY_ZZZ.vtf are cubemap envronmental map textures. They're built by buildcubemaps and stored in the bsp's pak file.

I think there should be an env_cubemap at coordinates XXX,YYY,ZZZ if you look at that position. It's weird that you've got a reference to one in a texture if it's not there. Have you been doing anything unusual with custom textures? They should be loaded automatically from the pak, so something must be going wrong, anyway.

(The pak file is very useful, you can use it to embed a texture file into the bsp, like we could with HL1. Seems to work, too).




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Re: Error: Couldn't Find Textue Maps
Posted by Nickelplate on Sat Jan 8th at 2:31am 2005


um how do you do that? i need to add a texture to my map!

[addsig]




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Re: Error: Couldn't Find Textue Maps
Posted by Rof on Sat Jan 8th at 2:40am 2005


At the moment, you write a program to do it for you. As soon as the program I wrote is in a good state (i.e. so it doesn't completely screw up the map half the time), I'll release it.






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Re: Error: Couldn't Find Textue Maps
Posted by omegaslayer on Sat Jan 8th at 3:40am 2005


? quote:
Im getting a similar problem, no idea how to fix it tho, unfortunatly. Happened early on in a map, thats now been canned. Now im getting this weird message about lights:

WARNING: Too many light styles on a face (3068,-2425,600)

Ive got 2 spot lights near the 'face' and dont have a clue what to do about it, doesnt seem to affect anything tho so ill leave it. If anyone knows what it is, be interesting to know.


You should post this in as a new thread, but it means that there are too many lights with different values on the same face, even if its just one little number off from the other, it gives this error, try removing some lights and compile again.

And the eroor seems to have gone away now when i cordon it off, ill see if its still there when I compile a beta to night.
[addsig]





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