strobe
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Re: strobe
Posted by Stranger on Sat Jan 8th at 1:00am 2005


I'm looking to recreate the effect of a strobe. It should be blinding lake the point_spotlight and yet flikker like (e.g.) the flikker apearance off a normal light.
can someone help me with this?




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Re: strobe
Posted by Yesurbius on Sat Jan 8th at 2:07am 2005


Create a light entity, and in the appearance, set it to "Fast Strobe". Ensure that the brightness is bright too ... maybe 900+




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Re: strobe
Posted by Livett on Sat Jan 8th at 8:36am 2005


Or if you want to do it manually. I think on a light_dynamic you can put in a custom appearance and azazazaz would make it full bright, off, full bright, off.



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Re: strobe
Posted by Cassius on Sat Jan 8th at 8:37am 2005


? quoting Yesurbius
Create a light entity, and in the appearance, set it to "Fast Strobe". Ensure that the brightness is bright too ... maybe 900+

This man has created the greatest avatar in the universe and I have rated him five.

(sorry, off-topic )

[addsig]




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Re: strobe
Posted by Stranger on Sat Jan 8th at 11:55am 2005


yeah i knew all that the question was how to make it blinding like the point_spotlight
what i realy need is something like the flash of the scanners (you know enoying little flying things in HL2) but then a few times fast and repititive.

thanx for your attempts though




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Re: strobe
Posted by DrGlass on Sat Jan 8th at 5:02pm 2005


The scanner used a env_fade. This sets a colored overlay on the players screen. Only problem is that I think it will affect everyone everywhere... But I could be wrong. make a light and a env_fade with a input to fire them every 1 second, this will turn them on and off a second at a time, that should be enough for a good strobe.

But what would be even more real, an env_overlay (like the effect when you first get on HL2 or when your in the teleporter with alyx) but I have NO idea how to use that.




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Re: strobe
Posted by Stranger on Sun Jan 9th at 8:24pm 2005


thanx






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