Everythings under control now. The compile is still gonna take about 24-28 hours, which is a bloody long time, but significantly shorter than the previous. I did some optimization, added some hints and found out where all the dodgy leafs were and fixed 'em up and it seems to have worked.
I did however reduce the height of the sky in the open areas to minimize the leafs present (imagine making a big sky box around the level, then in sections of blank space place another sky box but have it inverted, so the inside leads outside the level, reducing the leaves for that section), and as such the height of the sky for weapons isn't as big as before. The weapon stopping roof of the level is about in the middle of the cranes arm (see DM_Hydro in my profile for screens, should have up some new ones when the compiles done. Still a decent height, but not as high as before. Rockets also blow up if you hit it and grenades bounce off.
Oh, and fast compile takes about 5-10 seconds on my computer for VIS.
[addsig]


