ok, I have a movelinear, I put a trigger multiple for it but it just move out then stops. I want it to always move in and out. I have tried making the trigger muiltiple fireuser1, then onuser1 for the movelinear I set it to open and for it to fireuser2 on movelinear, then on fireuser2 I set it to close and fireuser1 on move lienar but that just crashed my game (as expected). How do I make it move continuolosly? ty u in advance
1
Re: looping movelinear
Posted by Tracer Bullet on Sat Jan 8th at 9:32pm 2005

Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA
Occupation: Graduate Student (Ph.D)
Posted by Tracer Bullet on Sat Jan 8th at 9:32pm 2005
Can't you just make it retrigger itself?
i.e. OnStop ---> Move If that doesn't work, you might try using a trigger_relay to do the same sort of thing.
[addsig]Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Re: looping movelinear
Posted by dabait on Sun Jan 9th at 4:41am 2005
Posted by dabait on Sun Jan 9th at 4:41am 2005
Tracer Bullet's suggestion should work.... I've done this myself by accident, though a bit differently...
Bullet's solution sounds a bit more elegant
- place a trigger_multiple at either end of the travel
- set one to 'open' the func_linear
- set the other to 'close' it (go to starting position)
- set the flags of the triggers to be affected by func_linear
Bullet's solution sounds a bit more elegant
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0082 seconds.

Snarkpit v6.1.0 created this page in 0.0082 seconds.

