text problems
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Re: text problems
Posted by kdhunt2000 on Sat Jan 8th at 9:01pm 2005


I made a trigger multiple and a game_text. I set everything I wanted in the game_text, its says "welcome". Then I set the tiggermultiple to trigger the text and set the via to display. But the text doesnt come up on my screen. what should I do?



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Re: text problems
Posted by Joe-Bob on Sat Jan 8th at 9:09pm 2005


Two things that I can think of, either the fade in, fade out, hold time, or scan time is too low to actually see the message, or it's not being triggered properly. Are you triggering the "Display" input?
If so, you should load your map up, type "Developer 2" in the console, and post what it says when you run through the trigger.




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Re: text problems
Posted by SirJim on Sat Jan 8th at 9:21pm 2005


Im not sure whether your looking at making a HLDM map or Singleplayer. But for singleplayer a simple trigger brush is what I use to display text at the beggining of a level. Dunno how familiar you are with Hammer so ill briefly outline it. Make a box, tie it to a trigger_once entity. Cover this box with the 'nodraw' texture making it invisible. Give it a name, like text_trigger or somthing. Go to Outputs, click on Add. In the 'My Output Named' box scroll down and find OnStartTouch. In the 'Target Entities' box type in the name of your game_text entity. In the 'Via This Input' box scroll down and find Display. Now place the box you made earlier under the info_player_start, so when you spawn youll fall into it. Bingo! You should have working text at the start of your level now. Hope this helped...
[addsig]





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