objects going through floor when thrown
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Re: objects going through floor when thrown
Posted by Static88 on Sun Jan 9th at 2:54am 2005


Yesterday I placed some overlays, put in my env_cubemaps (2) and compiled the map. While running it, I typed in "buildcubemaps" as usual. Then I started playing around with the level. I threw some grenades and what not and they just fell through the floor and went through the walls when thrown. Anyone ever heard of this or have a possible solution? Could the overlays/cubemap be related to the problem? Thanks!



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Re: objects going through floor when thrown
Posted by Jesta on Sun Jan 9th at 7:20pm 2005


Buildcubemaps is apparently still a bit buggy, so it might be that?

Did it only happen while you were playing immediately after running buildcubemaps? i.e. does it still happen now, after a steam restart?

Also, make sure your cubemaps are at least 16 units from all walls/floors, it could be an error related to that....





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Re: objects going through floor when thrown
Posted by Myrk- on Sun Jan 9th at 7:44pm 2005


Overlays on top of the floor using the overlay tool? Or used the overlays as textures? [addsig]



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Re: objects going through floor when thrown
Posted by Leperous on Sun Jan 9th at 7:54pm 2005


Ok, obvious question, do the grenades etc. fall through the floor before you run buildcubemaps? And what do the overlays have to do with it, how are they related to this problem do you think?






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