- Brett.
1
Re: vertical door?
Posted by brett5010 on Sun Jan 9th at 5:08am 2005
Posted by brett5010 on Sun Jan 9th at 5:08am 2005
is there a way to make a door open vertically? i want it sort of like
an elevator, but its going to be invisible so they dont know its there
. I tried setting a direction for the door but it seems not to move
at all when i stand on it. Thanks for any help in advance, cheers.
- Brett.
- Brett.
brett5010
member
80 posts
18 snarkmarks
Registered: Jan 6th 2005
Location: Australia
Occupation: Student
member
80 posts
18 snarkmarks
Registered: Jan 6th 2005
Location: Australia

Occupation: Student
Re: vertical door?
Posted by Tracer Bullet on Sun Jan 9th at 5:12am 2005

Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA
Occupation: Graduate Student (Ph.D)
Posted by Tracer Bullet on Sun Jan 9th at 5:12am 2005
You either set the direction to "up" or "down" on the compass dial. I can't remember which, because there is an entity for which these directions are reversed in game. If you already tried "up" try "down".
[addsig]Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Re: vertical door?
Posted by satchmo on Sun Jan 9th at 5:52am 2005

satchmo
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Location: Los Angeles, U.S.
Occupation: pediatrician
Posted by satchmo on Sun Jan 9th at 5:52am 2005
It's "up" if you want to simulate the typical HL lab door.
[addsig]
[addsig]
satchmo
member
2077 posts
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Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
Re: vertical door?
Posted by WatchDog on Sun Jan 9th at 7:09am 2005
Posted by WatchDog on Sun Jan 9th at 7:09am 2005
Make a brush out of tools/clip texture if you want it invible then tie
to enity func/door and select up form the drop down menu like they said.
Re: vertical door?
Posted by brett5010 on Sun Jan 9th at 8:25am 2005
Posted by brett5010 on Sun Jan 9th at 8:25am 2005
Ok I sort of got it working but its really weird when I play it,
because it doesnt seem to move at all (visually), instead when i walk
over it...after about .5 seconds i fall through. lol. But it actually
gave me an idea, because since its a vantage point, and its directly
above the bomb site, a little loss of health can be the price for such
a great spot
. Thanks for your help guys.
brett5010
member
80 posts
18 snarkmarks
Registered: Jan 6th 2005
Location: Australia
Occupation: Student
member
80 posts
18 snarkmarks
Registered: Jan 6th 2005
Location: Australia

Occupation: Student
1
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