Is it adviseable/possible to make all/some of my models in HL2DM func_details? Also, Should I make the brush faces that cannot be seen by the player into nodraw or hint brushes? I have lots of building facades in my map that were made from brushes.
I also have things like building models and fuel pump models in my map. The gas pumps are prop_statics right now. Just trying to reduce compile time and increase in-game performance.
I've read lots of threads on these issues but it seems that people have different opinions and I just need it clarified before I scour my level and change tons of brush faces. on a side note, my current map .bsp size is almost 10 mb. Thanks in advance.



