Serious FPS drop
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Re: Serious FPS drop
Posted by Gumsy on Sun Jan 9th at 3:50pm 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Can anyone tell me how to stop this from happening?

Then 1 step forward and:

Now the fps drop is nothing to do with the tree turning white, 'cos it's the same when i take the tree out.

The problem is that it's drawing everything in the house in the final picture:

How do i stop this? Putting areaportals in the house would look strange as it has entrances without doors, so it wouldn't look right from outside.





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Re: Serious FPS drop
Posted by DrGlass on Sun Jan 9th at 4:15pm 2005


I'm having the same problem, it seems that the automatic VIS blocking isn't as great as it was in HL1. Try and add some areaportal and hint brushes.




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Re: Serious FPS drop
Posted by uberDingo on Sun Jan 9th at 4:43pm 2005


ummm hehe newbie question.. what's the command to get that wireframe view to come up?



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Re: Serious FPS drop
Posted by Gumsy on Sun Jan 9th at 4:44pm 2005


right, still having the same probs but I have increased the fps by about 20 on most areas in the map by disabling dynamic lighting in the point_spotlights I've got on my swinging lights. They seem to have been the problem, so now i'm not AS bothered about the drop in fps as it now only goes to about 45, which is higher than I get at CT spawn on cs_office. This also stopped the tree from turning white.



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Re: Serious FPS drop
Posted by Livett on Sun Jan 9th at 4:45pm 2005


First put sv_cheats 1

Then mat_wireframe 1





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Re: Serious FPS drop
Posted by Livett on Sun Jan 9th at 4:46pm 2005


How do you stop dynamic lighting, because my dynamic lighting max's out on my map and all I have is normal lights and spotlights?



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Re: Serious FPS drop
Posted by Gumsy on Sun Jan 9th at 5:21pm 2005


go into the point_spotlight's properties, and under flags there's a box that says something along the lines of "Not Dynamic Lighting", just tick that and push apply. It stops the spotlight from lighting up the floor and walls around it but improves performance alot



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Re: Serious FPS drop
Posted by Livett on Sun Jan 9th at 5:28pm 2005


Cheers.



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Re: Serious FPS drop
Posted by satchmo on Mon Jan 10th at 2:24am 2005


Do you have windows that allow the player to have a line of sight into the building? If that's the case, you can use func_areaportal_window to seal off the interior of the house until a certain distance away.

The dynamic lighting disabling helps, but no one has answered your original question yet.

[addsig]





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