Hi, Ive made a grassy displacement. It looks great but there are big clumps of grass sticking out from it. I know its supposed to be like this due to the direct x level I have running, but is there anyway of reducing the direct x level of a displacement texture?
I tried to make the displacement a func_detail (which allows me to limit the max direct x), but this causes errors.
Does anyone have any other ideas?
thx


