reduce directx level on texture
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Re: reduce directx level on texture
Posted by Sam37 on Sun Jan 9th at 9:17pm 2005


Hi, Ive made a grassy displacement. It looks great but there are big clumps of grass sticking out from it. I know its supposed to be like this due to the direct x level I have running, but is there anyway of reducing the direct x level of a displacement texture?

I tried to make the displacement a func_detail (which allows me to limit the max direct x), but this causes errors.

Does anyone have any other ideas?

thx





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Re: reduce directx level on texture
Posted by Rof on Sun Jan 9th at 9:51pm 2005


There are supposedly other textures which will look just like the ones you've used, that don't have the automatic folliage generation. So said one of the valve guys on VERC, anyway. Failing that, you could look at the material's vmt file and create new ones using the same base texture, but without the "%detailtype".




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Re: reduce directx level on texture
Posted by Sam37 on Sun Jan 9th at 10:45pm 2005


ok thx




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