In my map I have started I made a carve just a square one that is all
and after I did that my map freaks out if I knew how to add a pic I
would. But I undid the carve and it still does it.
[addsig]
1
Re: Serious problem
Posted by SuperCobra on Mon Jan 10th at 4:05am 2005
Posted by SuperCobra on Mon Jan 10th at 4:05am 2005
Re: Serious problem
Posted by sXenoG on Mon Jan 10th at 4:22am 2005
Posted by sXenoG on Mon Jan 10th at 4:22am 2005
iunno sounds liek a problem i had when i first started mapping might
want to delete the whole brush u carved if that dont help i dont know
whats the matter.. but for the most part people say dont use carve at
all and some say odnt use it unless you really know how it works so i
just stay away fromt he carve tool
Re: Serious problem
Posted by SuperCobra on Mon Jan 10th at 4:54am 2005
Posted by SuperCobra on Mon Jan 10th at 4:54am 2005
Well I just now tryed to delete the object I carved into and all the
objects inside of it and it still shows up in the game.....Why is it
still there after I deleted it.
[addsig]
[addsig]
Re: Serious problem
Posted by omnix32 on Mon Jan 10th at 5:03am 2005
Posted by omnix32 on Mon Jan 10th at 5:03am 2005
CSG (Constructive Solid Geometry) Known as "Carve" in hammer is never a good idea to use.
even in High end apps like 3ds max it can cause problems.
so if you use it expect problems.
even in High end apps like 3ds max it can cause problems.
so if you use it expect problems.
Re: Serious problem
Posted by SuperCobra on Mon Jan 10th at 6:01am 2005
Posted by SuperCobra on Mon Jan 10th at 6:01am 2005
I said I removed the carve. When I delete the object I carved into it
still shows up in the game along with anything else I deleted. Those
objects I deleted still show up.!
[addsig]
[addsig]
Re: Serious problem
Posted by Crono on Mon Jan 10th at 6:22am 2005
Posted by Crono on Mon Jan 10th at 6:22am 2005
maybe it isn't writing the final bsp to which ever maps folder. That or you have errors so it isn't fully compiling.
Check it.
[addsig]
Check it.
[addsig]
Re: Serious problem
Posted by satchmo on Mon Jan 10th at 6:22am 2005

satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.
Occupation: pediatrician
Posted by satchmo on Mon Jan 10th at 6:22am 2005
You fracture many of the "innocent bystander" neighboring brushes when
you use carve, so you cannot fix the problem by just deleting the brush
you carved.
I hope you had saved another version of your map somewhere before you carved it up. Otherwise you've just learned a hard lesson by carving and destroying your current map.
[addsig]
I hope you had saved another version of your map somewhere before you carved it up. Otherwise you've just learned a hard lesson by carving and destroying your current map.
[addsig]
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
Re: Serious problem
Posted by SuperCobra on Mon Jan 10th at 6:24am 2005
Posted by SuperCobra on Mon Jan 10th at 6:24am 2005
I love valve soooo much they shouldnt put the carve tool in then. I thought they were smart.
[addsig]
[addsig]
Re: Serious problem
Posted by Orpheus on Mon Jan 10th at 10:26am 2005

Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA
Occupation: Long Haul Trucking
Posted by Orpheus on Mon Jan 10th at 10:26am 2005
? quoting SuperCobra
I love valve soooo much they shouldnt put the carve tool in then. I thought they were smart.
speaking of which, you seem to have more than your share of mishaps, not the least of which is comprehension. the carve tool has been talked about numerous times in the past week alone, and you still used it?? you deserve the results.
lessons are sometimes only learned the hard way.
[addsig]Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0092 seconds.

Snarkpit v6.1.0 created this page in 0.0092 seconds.


