I am fairly experienced at map making. I have a CS:S map I'm working on with some func_door_rotating entities. The hostages will follow the CT's until they get to the door.
I tried compiling the map with no doors, as suggested in another post; generating a new nav file, and recompiling the map again with the doors back in (so it would use the 'no door' nav file). This made only a slight difference, for some reason. The hostages get to the open doorway and stand there. About 1 out of every 3 or 4 times, they will jump through the doorway and keep going, like they are jumping over a huge obstacle to get through the doors. The other times, they just stand in the doorway.
Does anyone know how the engine is handling hostage navigation through doors, as in what the hostages are "seeing" when they get to a door? I tried loading the nav areas in the console, and everything looks as if it SHOULD work. It still doesn't. I tried deleting and re-adding nav areas. I tried splitting nav areas. I tried marking nav areas walkable. I tried unlinking and re-linking nav areas. All with no luck.
Because of this problem I'm considering just having no hostages in the map! With a choice of hostages or rotating doors, forget the hostages... I'll keep the doors for better gameplay.



