prop_dynamic not following path
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Re: prop_dynamic not following path
Posted by mrated on Wed Jan 12th at 9:54am 2005


I have many seagulls in my map but one of them is "soaring" above a rocky outcropping. I've used prop_dynamic and set the default animation to "Soar". The problem is the bird just sits in the same spot with a few wobbles (the "Soar" animation). So I've set up a path for it to follow using a series of path_tracks with the last referencing back to the first to loop it but the bird won't follow the path.

If you want to see the bird in "action" the map is available here: http://www.mrated.com/photos/thecave/dm_The_Cave.zip

A screenshot showing the bird is here (top right): http://www.mrated.com/photos/thecave/dm_the_cave0003%20(800x640).jpg

Thanks in advance for any help!





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Re: prop_dynamic not following path
Posted by Leperous on Wed Jan 12th at 1:39pm 2005


Parent it to an invisible func_tracktrain entity, that's how I get my entities to move around.





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Re: prop_dynamic not following path
Posted by mrated on Thu Jan 13th at 10:06am 2005


Thanks Leperous. After making sure I setup the tracktrain entity in a brush I've made it the seagull's parent... works like a charm!



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Re: prop_dynamic not following path
Posted by deadlegend on Wed Jul 5th at 2:48am 2006


can you explain this more please?


|*{im a noob at life simply ut}*|



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Re: prop_dynamic not following path
Posted by warlord on Thu Jul 13th at 12:37am 2006


explain what the solution or the problem??


the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them




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