Can you put Level changes in HL2DM so that your map seems bigger?
[addsig]
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Re: Level Change HL2DM
Posted by Zeon on Wed Jan 12th at 8:19pm 2005
Posted by Zeon on Wed Jan 12th at 8:19pm 2005
Doesn't seem possible. A level change signals to the server to go to the next map, which may or may not be the map intended. I think the only way you can effectively do this is to use the game_end...apparently....and make sure the server has the intended level set as the next map in the rotation.
game_end: ?St?
// point [placement irrelevant]; HL2, HL2 DM;
An entity that ends a multiplayer game.
Master (Obsolete) master <string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
INPUTS
EndGame End the multiplayer game.
Re: Level Change HL2DM
Posted by spuck on Wed Jan 12th at 11:24pm 2005
Posted by spuck on Wed Jan 12th at 11:24pm 2005
Sounds like a cool idea, but if your map was that big, you'd need alot of players to keep it somewhat interesting and that'd probably lead to lag-poisining...
Re: Level Change HL2DM
Posted by sXenoG on Thu Jan 13th at 3:12am 2005
Posted by sXenoG on Thu Jan 13th at 3:12am 2005
Id like that to make a co-op hl2 type thing, i might put this to use at a LAN party 
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