I am trying to make a map where oil drums are thrown into the air with a trigger_push entity this works just fine, the oil drums (I use a prop_physics_respawnable entity for this) fly into a wall but does not explode. I have used the correct model, because when I pick it up and throw it with the gravity gun it explodes. Ideas anyone?
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Re: prop_physics_respawnable and trigger_push problem
Posted by TheSchwartz on Thu Jan 13th at 8:52am 2005

TheSchwartz
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Posted by TheSchwartz on Thu Jan 13th at 8:52am 2005
TheSchwartz
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Registered: Dec 7th 2004
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Occupation: Project Lead Process Improvement
Re: prop_physics_respawnable and trigger_push problem
Posted by 23l2o Co0l on Thu Jan 13th at 9:26am 2005
Posted by 23l2o Co0l on Thu Jan 13th at 9:26am 2005
A trigger_hurt infront of the wall which gives 100 damage to it. In the
flags, tick the box "Physics Objects" and make sure clients are not
ticked or else eveyone would die who touched the trigger.
Or give the drums a name such as "drum" and make a trigger infront of the wall called "trigger_multiple". In the outputs tab make it like this:
My output named: OnStartTouch
Targets entities named: drum
Via this input: Kill or Break or Ignite
Play around a bit
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Or give the drums a name such as "drum" and make a trigger infront of the wall called "trigger_multiple". In the outputs tab make it like this:
My output named: OnStartTouch
Targets entities named: drum
Via this input: Kill or Break or Ignite
Play around a bit
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Re: prop_physics_respawnable and trigger_push problem
Posted by TheSchwartz on Thu Jan 13th at 10:29am 2005

TheSchwartz
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Posted by TheSchwartz on Thu Jan 13th at 10:29am 2005
This is of course a solution, but why does the drum not react as if it was a player that threw it with the gravity gun?
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TheSchwartz
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Registered: Dec 7th 2004
Location: Denmark

Occupation: Project Lead Process Improvement
Re: prop_physics_respawnable and trigger_push problem
Posted by 23l2o Co0l on Thu Jan 13th at 10:57am 2005
Posted by 23l2o Co0l on Thu Jan 13th at 10:57am 2005
How does my idea not work? You wanted it to explode on impact??
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Re: prop_physics_respawnable and trigger_push problem
Posted by Leperous on Thu Jan 13th at 12:44pm 2005

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Posted by Leperous on Thu Jan 13th at 12:44pm 2005
Either because they're not thrown with the same velocity as your trigger_push, or there is a special model-specific property telling it to only break on Grav gun interaction (or shooting, or other explosions).
Also, the dm_lockdown barrels have a physics impact damage scale set to 0.1, tried that?
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Re: prop_physics_respawnable and trigger_push problem
Posted by ReNo on Thu Jan 13th at 8:20pm 2005

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Posted by ReNo on Thu Jan 13th at 8:20pm 2005
There do seem to be a lot of issues with respawning breakable props
such as exploding barrels. For example, to begin with a barrel will
explode if it is within close proximity of another explosion, but AFTER
it has respawned it will no longer do this but will instead be sent
flying by the blast. Also, if you shoot an explosive barrel it will
initially take a few hits and then explode. After respawning, it will
die on the first hit from any gun.
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ReNo
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Re: prop_physics_respawnable and trigger_push problem
Posted by TheSchwartz on Wed Jan 19th at 9:05pm 2005

TheSchwartz
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Registered: Dec 7th 2004
Location: Denmark
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Posted by TheSchwartz on Wed Jan 19th at 9:05pm 2005
They are set to physics impact damage scale 0.1, but nothing happens the way I planned it. Increasing velocity does not help either...
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TheSchwartz
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Registered: Dec 7th 2004
Location: Denmark

Occupation: Project Lead Process Improvement
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