Here's what I got and I am stumped.
I have (a pretty big) map, which works fine, no compiling errors or anything.
When I compile it with a bounce lower than 6 it works fine.
As soon as I compile it with RAD set to bounce 7 or 8, as soon as I build the cubemaps it crashes to the desktop, my BSP filesize is reduced to 1/8 of its normal size and I get a "map with no textures" error if I try and load it after that.![]()
I figure that I maybe have a problem with my materials or something, I don't know what else could throw off my cubemaps like that.
Again, otherwise the map is fine, no errors and smooth running with RAD set to a bounce lower than 8. :S
Things I tried:
-Retexturing, about everything ![]()
-Copy and paste it into a new map.
-Removing models, removing decals
-And of course I checked for problems with brushes, and my entity list.
If someone wants, I'll post my compile log, but there's really nothing special to see there.
Well, if ANYONE knows what this might be, plz let me know.
Morpheus


