Hi, I have a grass blend texture on a displacement. The texture scales are both 0.25 and it looks like this in hammer:
which is fine, but after compiling it looks like this in HL2DM:
As you can see the grass is using a very tight scale which looks stupid as you can see how it repeats. Trust me it looks far worse in game, especially over distance!
Ive checked the hammer scales and re-compiled and yet the problem remains. Does anyone know what to do??![]()
thanx


