texture scale on displacements
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Re: texture scale on displacements
Posted by Sam37 on Thu Jan 13th at 5:04pm 2005


Hi, I have a grass blend texture on a displacement. The texture scales are both 0.25 and it looks like this in hammer:

which is fine, but after compiling it looks like this in HL2DM:

As you can see the grass is using a very tight scale which looks stupid as you can see how it repeats. Trust me it looks far worse in game, especially over distance!

Ive checked the hammer scales and re-compiled and yet the problem remains. Does anyone know what to do??

thanx





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Re: texture scale on displacements
Posted by Rof on Thu Jan 13th at 5:12pm 2005


Is this a custom texture? If so, check the .vmt file. There's a really weird bug that if you miss out a quote after the $basetexture command, e.g.

"$basetexture "mytex/grass1"

instead of how it should be:

"$basetexture" "mytex/grass1"

the texture works, but shows up at the wrong scale in the game.

The SDK docs have this incorrectly, so it seems to get around a lot in tutorials, etc.




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Re: texture scale on displacements
Posted by Sam37 on Thu Jan 13th at 5:18pm 2005


thanx for the reply, but it isnt a custom texture. It's just a normal half life 2 blend texture:nature/blendrocksgrass005a

thanx anyway






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