prefab textures messing up
Post Reply
Quote
Re: prefab textures messing up
Posted by Lagnath on Fri Jan 14th at 12:42am 2005


I have a question.
I'm working on some prefab buildings to put into a CS:S map. I'm trying hard to make my building look interesting. I then save the building as a prefab to inport into a level at a later time.

My question is, when i do texture alignment i'm setting the texture tool to "face" instead of "world" so that theoritically when i paste my prefab into the map all my adjustments would be based on local co-ords and not global ones, therefore i would expect the textures to keep their alignment.

However, all textures are behaving as if there using world co-ords and therefore the textures shift if i move my prefabs around at all.

Is this feature functioning as intended?

If so, can anyone recommend a solution to my problem?

I appreciate any help in advance.

Lagnath

Edit note: Fixed some spelling.




Quote
Re: prefab textures messing up
Posted by omegaslayer on Fri Jan 14th at 12:44am 2005


Is texture lock on? Try that. Tools---> texture lock.....or shift-L
[addsig]




Quote
Re: prefab textures messing up
Posted by Lagnath on Fri Jan 14th at 12:52am 2005


The sword of simplicity knifes cleanly through the problem...
In other words, thanks for the simple solution... and the lightning quick answer

Lagnath




Quote
Re: prefab textures messing up
Posted by omegaslayer on Fri Jan 14th at 12:57am 2005


Sometimes it takes another mind to see clearly throught the fog of confusion
[addsig]





Post Reply