Posted by SuperCobra on Fri Jan 14th at 12:51am 2005
|curved------- then it starts turnin right here.
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Posted by omegaslayer on Fri Jan 14th at 1:02am 2005
New way- No frikin' clue
It may be that the old way is the new way.
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omegaslayer
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Posted by SuperCobra on Fri Jan 14th at 1:04am 2005
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Posted by omegaslayer on Fri Jan 14th at 1:09am 2005
edit: never mind BB wont allow me to place the marks where I want them
Where each line is a separate path track, and make each panel a train. BTW this is a one time thing though, no "closing" the door.
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Posted by SuperCobra on Fri Jan 14th at 1:25am 2005
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Posted by omegaslayer on Fri Jan 14th at 1:37am 2005
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Posted by SuperCobra on Fri Jan 14th at 1:49am 2005
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Posted by Crono on Fri Jan 14th at 3:55am 2005
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Posted by Leperous on Fri Jan 14th at 9:43am 2005
omega, I've created some [pre] tags which preserve spacing, if you need them ![]()
this is a big gap
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Posted by darrenstraight on Fri Jan 14th at 10:17am 2005
Posted by Zeon on Fri Jan 14th at 11:40am 2005
I made a door a while ago that is exactly as your describing. Ofcourse it was in my early days of mapping where I was operating under the mode of: make a little map, set up whatever it was I was wondering about, make it work, and then crumple up the map and throw it in the recycle bin, lol.
I'll go back and remake it and post it as a prefab.
Posted by Paladin[NL] on Fri Jan 14th at 5:45pm 2005
Okay, I think I understand what you mean and this is how you might solve it:
Make some sort of rail, in such a way, that you can place a rectangular shaped brush on it. Make another one X number of units above it (X = how thick you want the doro to be)This will be used for guiding the door.
Next, create a brush with some garage door texture or what ever you like, and turn it into a physbox, so that you can move it around ingame. Copy+paste them a Y number of time along the rail.(Y=how many parts you want the door to exist of)
Now make either a func_train or something else that can move on command, and place it infront of thw physboxes, so that when the door is close, the train will push the parts upwards...
This is something that got in my head, like 30 secs after viewing your question, so maybe it's a very dumb answer, but who cares...ADHD is fun.
Hope I helped
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Posted by Rof on Fri Jan 14th at 6:39pm 2005
Make a set of path_tracks going up the front of where you want the door to be, and then curving up parallel to the ceiling. You'll want to make a good number of them, say 4 at the front, 4 in the curve, and 8 or so on the ceiling. Link the path_tracks together so they form a linear track.
Now make 4 func_tracktrains which look like horizontal garage door panels. Make them about 256 units wide, 50 units high, and 4 units thick. Give them identical setting for speed, etc., all except the "First Stop Target" key: make each one start at a different path_track up the front of the door.
e.g., if the path_tracks are p1, p2, p3, p4, p5, p6, etc., make the four trains start at p1, p2, p3 and p4, respectively. Then you can juggle the positions of the first four path_tracks so that the trains look like a garage door before they move.
Now, when you trigger the opening of the door, trigger all of the func_tracktrains to move simultaneously (using multiple outputs on the output tab). The door should move up and curve around onto the ceiling. You will probably want to make the trains stop (on a delay) before they hit the last path_track, or they will all slam together.
Posted by Stranger on Fri Jan 14th at 8:32pm 2005
by using the func_platrot. Basically it's a brush that moves a certain distance while rotating a certain number of degrees.
this is more or less what it looks like:
..........................______
|........../
|......../
|....../
(dots represent spaces to prevent this forum script from messing up my ASCI art, try and think they're not there!)
I don't know what your plan is but I gues that if this is not enough and you'd like segments in your door to make it go like this:
...............__ ... __ __..... __ __ __
|...../....../....../
|.....|.....|
|.....|
(dots represent spaces to prevent this forum script from messing up my ASCI art, try and think they're not there!)
then you could try working with hinges, I believe it will create the desired effect.
note that this is a method only to be used by the somewhat advanced user because the properties of this brush based entity are not easy to get the hang of.
hope this helps!
Posted by Myrk- on Fri Jan 14th at 9:02pm 2005
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Posted by StickFigs on Fri Jan 14th at 11:49pm 2005
Posted by Leperous on Sat Jan 15th at 10:23am 2005
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Posted by Junkyard God on Sat Jan 15th at 10:33am 2005
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Posted by cloudsofthought on Tue Jan 25th at 2:28pm 2005
Thanks...Posted by Emoo on Tue Jan 25th at 4:30pm 2005

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