Weird Errors the Game
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Quote
Re: Weird Errors the Game
Posted by Dark|Killer on Fri Jan 14th at 5:33pm 2005


Hey guyz, after compiling my maps which take 1 and a half hours...and run the game, i get these errors in the console: (ones in red)

Game .dll loaded for "Half-Life 2 Deathmatch"
Heap: 64.00 Mb
DS:5.1 speaker configuration detected
3d surround sound initialization successful
Parsed 23 text messages
execing config.cfg
Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.
2 CPUs (1 physical), Frequency: 3.1 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
maxplayers set to 14
maxplayers set to 16
Network: IP 192.168.2.100, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server dm_abandoned_08
Begin loading faces (loads materials)
End loading faces (loads materials)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bramble001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bramble001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bramble001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
execing skill.cfg
Executing listen server config file
weapon_frag in solid list (not solid)
weapon_frag in solid list (not solid)
weapon_frag in solid list (not solid)
weapon_frag in solid list (not solid)
16 player server started
couldn't exec listenserver.cfg
Adding master server 207.173.177.12:27011
Adding master server 69.28.151.178:27011
Connected to 127.0.0.1:27015

Deathmatch
Map: dm_abandoned_08
Players: 1 / 16
Build 2252
Server Number 1
Initializing renderer...
~{-@-}~|Dark|Killer|~{-@-}~ connected
hit surface has no samples
hit surface has no samples
hit surface has no samples
hit surface has no samples
hit surface has no samples
hit surface has no samples
hit surface has no samples
hit surface has no samples
hit surface has no samples

No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$bottommaterial" for material "nature/sewer_water001_bottom"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"

Any ideas why is that??...i dont understand what the heck do they mean...when i press alt+P hammer wont give me errors...

[addsig]




Quote
Re: Weird Errors the Game
Posted by Leperous on Fri Jan 14th at 5:45pm 2005


ffs, the first problem you can find out if you do a simple search LIKE YOU'RE MEANT TO, and the other are simple problems- it seems you've tied a solid to a weapon which doesn't exist, and have failed to make water correctly. Post these as seperate questions if you can't work them out for yourself, as I'll delete this topic in a minute.





Quote
Re: Weird Errors the Game
Posted by StealthForte on Sun Jan 16th at 4:18am 2005


I've gotten the same "static prop with no vphysics model" problem, and you can fix that by changing the "Collisions" keyvalue to "Not solid" in entities that use the "shrub_01a.mdl" model. (and the other models listed)




Quote
Re: Weird Errors the Game
Posted by ReNo on Sun Jan 16th at 4:24am 2005


The water error sounds like it is due to you using a water texture with the "_bottom" suffix - these are special materials that you aren't meant to actually use directly I guess.
[addsig]





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